This year at GDC 2017, we were fortunate enough to showcase both our augmented reality production toolkit and a bespoke real-time film during Epic Game's state of Unreal Engine keynote. In collaboration with Arraiy and Epic, my focus was primarily on the development of our professional augmented reality virtual production toolkit tool called Mill Cyclops. It was used both on-set during the shoot and as a live demo on-stage with the Blackbird.

Here is the real-time (made with Unreal engine) we created for the keynote:

Our GDC tech talk below describes in more depth all the technology we had to wrangle and implement to make this happen!

Role: Lead Developer (Cyclops)


Subsequently, we presented this project at Siggraph 2017 Real-Time Live, and managed to win the Best Real-Time Graphics & Interactivity Award.